Axe throwing rules differ depending on which governing body runs the competition or venue. The two major organizations are the World Axe Throwing League (WATL) and the International Axe Throwing Federation (IATF). Both use similar equipment and lane setups, but their scoring systems, target specs, and match formats have meaningful differences.
This guide covers both rule sets so you know exactly what to expect before you step up to the line. For general background on the sport, see our axe throwing complete guide.
Table of Contents
The Throwing Lane Setup
Under both WATL and IATF formats, the throwing distance is 12 feet (3.66 meters) from the toe line to the face of the target. The toe line is a physical marker on the floor, and a thrower’s front foot must stay behind it until the axe has left the hand.
The target is a circular wooden board mounted at roughly chest height on a backstop frame. Targets are typically made from softwood (pine or similar) to allow the blade to stick cleanly. WATL specifies a target diameter of 36.5 inches (92.7 cm) for the full scoring field.
WATL Scoring System
The WATL target has five scoring zones arranged as concentric rings, plus the killshot zones at the top. Scores are assigned as follows:
Bullseye (center blue circle): 6 points
Ring 1 (first ring out from bullseye): 4 points
Ring 2: 3 points
Ring 3: 2 points
Outer ring: 1 point
Killshot (two small blue circles at top of target): 8 points
If the axe blade lands on the boundary line between two scoring zones, the higher-value score applies. An axe that misses the target entirely scores 0.
The Killshot Rule
The killshot is the highest-value zone in WATL play, but it comes with a strict condition. Before the final throw of each round, a player may call the killshot. They must verbally announce “killshot” to the judge before the throw. If the axe lands in the killshot zone after a valid call, the player scores 8 points. If the axe misses the killshot zone after a call, the player scores 0, regardless of where the axe actually lands.
Most recreational players avoid calling the killshot unless they are confident. In league play, calling the killshot on the final throw is often a strategic decision based on the score gap.
IATF Scoring System
The IATF (formerly NATF) uses a similar circular target but different point values and a different name for the top scoring zone:
Bullseye (center): 5 points
Ring 1: 4 points
Ring 2: 3 points
Ring 3: 2 points
Outer ring: 1 point
Clutch (two blue circles at the top): 7 points
The clutch zone functions identically to the WATL killshot, including the pre-throw declaration requirement. The main practical difference from WATL is that the bullseye and clutch are each worth one point less under IATF rules.
Match Format: How a Game Is Played
A standard WATL singles match works as follows:
Each player throws 5 axes per round. Rounds are played alternately, with players throwing from opposite ends of the lane after each set of 5. A full match is 3 rounds, giving each player 15 total throws. Scores are added cumulatively across all rounds, and the player with the higher total wins the match.
In the event of a tie, WATL uses a sudden-death tiebreaker round. Each player throws once at the killshot zone. The player who hits the killshot wins. If neither player hits, rounds continue until one does.
Equipment Rules
WATL specifies the following axe requirements for league and competition play:
The axe head must weigh between 1.25 and 1.75 pounds. The handle must be between 14 and 18 inches long and made from wood. Metal, composite, and rubber handles are not permitted. The blade must be a single-bit (one cutting edge) axe. Axes must not be modified with additional weights, tape on the blade, or non-standard grips.
Most venues provide axes that meet these specs. If you bring your own axe, the judge will inspect it before competition. For more on equipment, see our axe throwing target specifications guide.
What Counts as a Valid Throw
An axe throw is only scored if it meets all of these conditions:
The thrower’s front foot must remain behind the toe line until the axe has fully left the hand. The axe must complete at least one full rotation and stick into the target wood. The axe blade must remain embedded in the wood when the judge assesses the score (no wobbling or falling out). The throw must be made from the ready position after the judge gives the go signal.
Throws made before the judge’s signal, or where the thrower steps over the toe line, are ruled foul throws and score 0.
Safety Rules
Safety rules are non-negotiable at all certified venues. The key rules under both WATL and IATF are:
Only one person throws at a time. Nobody enters the lane while throwing is in progress. The axe can only be retrieved after the judge signals the lane is clear. No throwing over the shoulder, behind the back, or from a non-standard position without explicit approval from the judge. No modifying an axe on-site (re-taping handles, sharpening blades without authorization).
Violations of safety rules result in immediate removal from the lane and, in competition, disqualification from the match.
Recreational vs Competition Rules
At most axe throwing bars and casual venues, the rules are simplified. There are no formal rounds or tiebreakers. Players throw at will, coaches help with technique, and scoring is informal. The target zones and point values still apply so that guests can track their progress, but nobody is disqualified for a slightly crossed toe line in a recreational session.
If you are preparing for competitive league play, practice under strict throw-and-judge conditions from the start. Getting accustomed to waiting for the all-clear signal before approaching the target is a habit worth building early.
For tips on improving your technique, read our axe throwing tips guide for beginners.
Frequently Asked Questions
How many points is a bullseye in axe throwing?
A bullseye is worth 6 points under WATL rules and 5 points under IATF rules. The bullseye is the center circle of the target in both scoring systems.
What is a killshot in axe throwing?
A killshot is a small blue circle (one of two) positioned near the top of the WATL target. It scores 8 points but requires a verbal declaration before the throw. Without the call, even a direct hit scores 0. The IATF equivalent is called the clutch, worth 7 points.
What counts as a foul throw?
Stepping over the toe line before the axe leaves your hand, throwing before the judge signals ready, and using a non-approved axe are all foul throws. A foul throw scores 0 for that attempt.
How does a WATL match work?
Each player throws 5 axes per round across 3 rounds, totaling 15 throws each. The higher cumulative score wins. Ties are broken with a sudden-death killshot round.
Can an axe bounce and still score?
No. The axe must remain stuck in the wood when the judge assesses the target. If it falls out or bounces, the throw scores 0 regardless of where it initially hit.



